Zombie
Medium · Undead · CR 0.25

- Type
- Undead
- Size
- Medium
- Alignment
- neutral evil
- Armour class
- 8
- Hit points
- 22 (3d8+9)
- Initiative
- -2
- Speed
- 20 ft.
- Saving throws
- Wisdom +0
- Condition immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- understands the languages it knew in life but can't speak
- Challenge
- 1/4 (50 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 22 | 15 |
Read the other edition's version · Everything that changed for monsters