Young White Dragon
Large · Dragon · CR 6

- Type
- Dragon
- Size
- Large
- Alignment
- chaotic evil
- Armour class
- 17 (natural armor)
- Hit points
- 133 (14d10+56)
- Initiative
- +0
- Speed
- 40 ft., fly 80 ft., burrow 20 ft., swim 40 ft.
- Saving throws
- Dexterity +3, Constitution +7, Wisdom +3, Charisma +4
- Skills
- Perception +6, Stealth +3
- Damage immunities
- cold
- Senses
- darkvision 120 ft., blindsight 30 ft., passive Perception 16
- Languages
- Common, Draconic
- Challenge
- 6 (2,300 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 18 (+4) | 6 (-2) | 11 (+0) | 12 (+1) |
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 133 | 123 |
Read the other edition's version · Everything that changed for monsters