Charm Monster

Level 4 · Enchantment

Charm Monster
Level
4
School
Enchantment
Casting time
Action
Range
30 feet
Components
Verbal, Somatic
Duration
1 hour
Classes
Bard, Druid, Sorcerer, Warlock, Wizard

One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

At higher levels

You can target one additional creature for each spell slot level above 4.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for spells