Conjure Elemental

Level 5 · Conjuration

Conjure Elemental
Level
5
School
Conjuration
Casting time
Action
Range
60 feet
Components
Verbal, Somatic
Duration
10 minutes
Concentration
Yes
Classes
Druid, Wizard
Dice rolled
8d8
Dice rolled
4d8
Dice rolled
1d8

You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range. Choose the spirit's element, which determines its damage type: air (Lightning), earth (Thunder), fire (Fire), or water (Cold). The spirit lasts for the duration. Whenever a creature you can see enters the spirit's space or starts its turn within 5 feet of the spirit, you can force that creature to make a Dexterity saving throw if the spirit has no creature Restrained. On failed save, the target takes 8d8 damage of the spirit's type, and the target has the Restrained condition until the spell ends. At the start of each of its turns, the Restrained target repeats the save. On a failed save, the target takes 4d8 damage of the spirit's type. On a successful save, the target isn't Restrained by the spirit.

At higher levels

The damage increases by 1d8 for each spell slot level above 5.

This spell is different in the other edition

What20142024
Casting time1 minuteAction
Range90 feet60 feet
Duration1 hour10 minutes
ComponentsV, S, MV, S

Read the other edition's version · Everything that changed for spells