Elementalism
Cantrip · Transmutation

- Level
- Cantrip
- School
- Transmutation
- Casting time
- Action
- Range
- 30 feet
- Components
- Verbal, Somatic
- Duration
- instantaneous
- Classes
- Druid, Sorcerer, Wizard
You exert control over the elements, creating one of the following effects within range.
*Beckon Air.* You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren't affected.
*Beckon Earth.* You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.
*Beckon Fire.* You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 minute.
*Beckon Water.* You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.
*Sculpt Element.* You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.