Ensnaring Strike

Level 1 · Conjuration

Ensnaring Strike
Level
1
School
Conjuration
Casting time
Bonus action
Range
Self
Components
Verbal
Duration
1 minute
Concentration
Yes
Classes
Ranger
Dice rolled
1d6

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

At higher levels

The damage increases by 1d6 for each spell slot level above 1.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for spells