Ray of Sickness

Level 1 · Necromancy

Ray of Sickness
Level
1
School
Necromancy
Casting time
Action
Range
60 feet
Components
Verbal, Somatic
Duration
instantaneous
Classes
Sorcerer, Wizard
Dice rolled
2d8
Dice rolled
1d8

You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.

At higher levels

The damage increases by 1d8 for each spell slot level above 1.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for spells