Ray of Sickness
Level 1 · Necromancy

- Level
- 1
- School
- Necromancy
- Casting time
- Action
- Range
- 60 feet
- Components
- Verbal, Somatic
- Duration
- instantaneous
- Classes
- Sorcerer, Wizard
- Dice rolled
- 2d8
- Dice rolled
- 1d8
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
At higher levels
The damage increases by 1d8 for each spell slot level above 1.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.