Searing Smite

Level 1 · Evocation

Searing Smite
Level
1
School
Evocation
Casting time
Bonus action
Range
Self
Components
Verbal
Duration
1 minute
Classes
Paladin
Dice rolled
1d6

As you hit the target, it takes an extra 1d6 Fire damage from the attack. At the start of each of its turns until the spell ends, the target takes 1d6 Fire damage and then makes a Constitution saving throw. On a failed save, the spell continues. On a successful save, the spell ends.

At higher levels

All the damage increases by 1d6 for each spell slot level above 1.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for spells