Shining Smite

Level 2 · Transmutation

Shining Smite
Level
2
School
Transmutation
Casting time
Bonus action
Range
Self
Components
Verbal
Duration
1 minute
Concentration
Yes
Classes
Paladin
Dice rolled
2d6
Dice rolled
1d6

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

At higher levels

The damage increases by 1d6 for each spell slot level above 2.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for spells