Shining Smite
Level 2 · Transmutation

- Level
- 2
- School
- Transmutation
- Casting time
- Bonus action
- Range
- Self
- Components
- Verbal
- Duration
- 1 minute
- Concentration
- Yes
- Classes
- Paladin
- Dice rolled
- 2d6
- Dice rolled
- 1d6
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
At higher levels
The damage increases by 1d6 for each spell slot level above 2.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.