Spike Growth
Level 2 · Transmutation

- Level
- 2
- School
- Transmutation
- Casting time
- Action
- Range
- 150 feet
- Components
- Verbal, Somatic, Material
- Duration
- 10 minutes
- Concentration
- Yes
- Classes
- Druid, Ranger
- Dice rolled
- 2d4
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.
Material component
seven thorns