Spike Growth

Level 2 · Transmutation

Spike Growth
Level
2
School
Transmutation
Casting time
Action
Range
150 feet
Components
Verbal, Somatic, Material
Duration
10 minutes
Concentration
Yes
Classes
Cleric, Druid, Ranger
Dice rolled
2d4

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

Material component

Seven sharp spines or seven twigs cut peak.