Assassin's Blood
- Category
- Poison
- Cost
- 150.00 gp
- Weight
- 0.000 lb
- Dice rolled
- 1d12
- Difficulty Class
- DC 10 Constitution
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.
_Ingested._ A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.