Manacles
- Category
- Adventuring Gear
- Cost
- 2.00 gp
- Weight
- 6.000 lb
- Difficulty Class
- DC 20 Dexterity
- Difficulty Class
- DC 20 Strength
- Difficulty Class
- DC 15 Dexterity
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves’ tools can pick the manacles’ lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.