Manacles

Category
Adventuring Gear
Cost
2.00 gp
Weight
6.000 lb
Difficulty Class
DC 20 Dexterity
Difficulty Class
DC 20 Strength
Difficulty Class
DC 15 Dexterity

These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves’ tools can pick the manacles’ lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

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