Acolyte
Medium · Humanoid · CR 0.25

- Type
- Humanoid
- Size
- Medium
- Alignment
- any alignment
- Armour class
- 10
- Hit points
- 9 (2d8)
- Initiative
- +0
- Speed
- 30 ft.
- Skills
- Medicine +4, Religion +2
- Senses
- passive Perception 12
- Languages
- any one language (usually Common)
- Challenge
- 1/4 (50 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Traits
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Not in the 2024 rules
This does not appear in the 2024 System Reference Document. That is not the same as removed from the game — the SRD is a subset of what the books publish.