Cloud Giant
Huge · Giant · CR 9

- Type
- Giant
- Size
- Huge
- Alignment
- neutral good (50%) or neutral evil (50%)
- Armour class
- 14 (natural armor)
- Hit points
- 200 (16d12+96)
- Initiative
- +0
- Speed
- 40 ft.
- Saving throws
- Constitution +10, Wisdom +7, Charisma +7
- Skills
- Insight +7, Perception +7
- Senses
- passive Perception 17
- Languages
- Common, Giant
- Challenge
- 9 (5,000 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 10 (+0) | 22 (+6) | 12 (+1) | 16 (+3) | 16 (+3) |
Traits
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Multiattack. The giant makes two morningstar attacks.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.