Dragon Turtle
Gargantuan · Dragon · CR 17

- Type
- Dragon
- Size
- Gargantuan
- Alignment
- neutral
- Armour class
- 20 (natural armor)
- Hit points
- 341 (22d20+110)
- Initiative
- +0
- Speed
- 20 ft., swim 40 ft.
- Saving throws
- Dexterity +6, Constitution +11, Wisdom +7
- Damage resistances
- fire
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Aquan, Draconic
- Challenge
- 17 (18,000 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 25 (+7) | 10 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+1) |
Traits
Amphibious. The dragon turtle can breathe air and water.
Actions
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Steam Breath. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 341 | 356 |
Read the other edition's version · Everything that changed for monsters