Drow

Medium · Humanoid · CR 0.25

Drow
Type
Humanoid
Size
Medium
Alignment
neutral evil
Armour class
15 (chain shirt)
Hit points
13 (3d8)
Initiative
+2
Speed
30 ft.
Skills
Perception +2, Stealth +4
Senses
darkvision 120 ft., passive Perception 12
Languages
Elvish, Undercommon
Challenge
1/4 (50 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)14 (+2)10 (+0)11 (+0)11 (+0)12 (+1)

Traits

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Innate Spellcasting. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Not in the 2024 rules

This does not appear in the 2024 System Reference Document. That is not the same as removed from the game — the SRD is a subset of what the books publish.

Everything that changed for monsters