Druid
Medium · Humanoid · CR 2
- Type
- Humanoid
- Size
- Medium
- Alignment
- any alignment
- Armour class
- 11 (16 with _barkskin_)
- Hit points
- 27 (5d8+5)
- Initiative
- +1
- Speed
- 30 ft.
- Skills
- Medicine +4, Nature +3, Perception +4
- Senses
- passive Perception 14
- Languages
- Druidic plus any two languages
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Traits
Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
- Cantrips (at will): druidcraft, produce flame, shillelagh
- 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
- 2nd level (3 slots): animal messenger, barkskin
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 11 | 13 |
| Hit points | 27 | 44 |
| Size | Medium | Small |
Read the other edition's version · Everything that changed for monsters