Druid
Small · Humanoid · CR 2
- Type
- Humanoid
- Size
- Small
- Alignment
- neutral
- Armour class
- 13 (natural armor)
- Hit points
- 44 (8d8 + 8)
- Initiative
- +1
- Speed
- 30 ft.
- Saving throws
- Strength +0, Dexterity +1, Constitution +1, Intelligence +1, Wisdom +3, Charisma +0
- Skills
- Medicine +5, Nature +3, Perception +5
- Senses
- passive Perception 15
- Languages
- Common, Druidic, Sylvan
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Actions
Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
- At Will: Druidcraft, Speak with Animals
- 2/Day Each: Entangle, Thunderwave
- 1/Day Each: Animal Messenger, Longstrider, Moonbeam
Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. 10 (3d6) Radiant damage.
Vine Staff. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 11 | 13 |
| Hit points | 27 | 44 |
| Size | Medium | Small |
Read the other edition's version · Everything that changed for monsters