Giant Elk
Huge · Beast · CR 2
- Type
- Beast
- Size
- Huge
- Alignment
- unaligned
- Armour class
- 15 (natural armor)
- Hit points
- 42 (5d12+10)
- Initiative
- +3
- Speed
- 60 ft.
- Skills
- Perception +4
- Senses
- passive Perception 14
- Languages
- Giant Elk, understands Common, Elvish, and Sylvan but can't speak
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 16 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) |
Traits
Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 15 | 14 |
| Type | Beast | Celestial |
Read the other edition's version · Everything that changed for monsters