Giant Elk
Huge · Celestial · CR 2
- Type
- Celestial
- Size
- Huge
- Alignment
- neutral good
- Armour class
- 14 (natural armor)
- Hit points
- 42 (5d12 + 10)
- Initiative
- +6
- Speed
- 60 ft.
- Saving throws
- Strength +6, Dexterity +6, Constitution +2, Intelligence -2, Wisdom +2, Charisma +0
- Skills
- Perception +4
- Damage resistances
- necrotic, radiant
- Senses
- darkvision 90 ft., passive Perception 14
- Languages
- Celestial; understands Common, Elvish, And Sylvan but can't speak them
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 18 (+4) | 14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) |
Actions
Ram. Melee Attack Roll: +6, reach 10 ft. 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 15 | 14 |
| Type | Beast | Celestial |
Read the other edition's version · Everything that changed for monsters