Giant Octopus

Large · Beast · CR 1

Type
Beast
Size
Large
Alignment
unaligned
Armour class
11 (natural armor)
Hit points
45 (7d10 + 7)
Initiative
+1
Speed
10 ft., swim 60 ft.
Saving throws
Strength +3, Dexterity +1, Constitution +1, Intelligence -3, Wisdom +0, Charisma -3
Skills
Perception +4, Stealth +5
Senses
darkvision 60 ft., passive Perception 14
Challenge
1 (200 XP)
Ability scores
STRDEXCONINTWISCHA
17 (+3)13 (+1)13 (+1)5 (-3)10 (+0)4 (-3)

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud. Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

This monster is different in the other edition

What20142024
Hit points5245

Read the other edition's version · Everything that changed for monsters