Giant Octopus

Large · Beast · CR 1

Type
Beast
Size
Large
Alignment
unaligned
Armour class
11
Hit points
52 (8d10+8)
Initiative
+1
Speed
10 ft., swim 60 ft.
Skills
Perception +4, Stealth +5
Senses
darkvision 60 ft., passive Perception 14
Challenge
1 (200 XP)
Ability scores
STRDEXCONINTWISCHA
17 (+3)13 (+1)13 (+1)4 (-3)10 (+0)4 (-3)

Traits

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Ink Cloud. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

This monster is different in the other edition

What20142024
Hit points5245

Read the other edition's version · Everything that changed for monsters