Giant Octopus
Large · Beast · CR 1
- Type
- Beast
- Size
- Large
- Alignment
- unaligned
- Armour class
- 11
- Hit points
- 52 (8d10+8)
- Initiative
- +1
- Speed
- 10 ft., swim 60 ft.
- Skills
- Perception +4, Stealth +5
- Senses
- darkvision 60 ft., passive Perception 14
- Challenge
- 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |
Traits
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
Ink Cloud. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 52 | 45 |
Read the other edition's version · Everything that changed for monsters