Giant Shark
Huge · Beast · CR 5
- Type
- Beast
- Size
- Huge
- Alignment
- unaligned
- Armour class
- 13 (natural armor)
- Hit points
- 126 (11d12+55)
- Initiative
- +0
- Speed
- 0 ft., swim 50 ft.
- Skills
- Perception +3
- Senses
- blindsight 60 ft., passive Perception 13
- Challenge
- 5 (1,800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 11 (+0) | 21 (+5) | 1 (-5) | 10 (+0) | 5 (-3) |
Traits
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 126 | 92 |
Read the other edition's version · Everything that changed for monsters