Giant Sea Horse

Large · Beast · CR 0.5

Type
Beast
Size
Large
Alignment
unaligned
Armour class
13 (natural armor)
Hit points
16 (3d10)
Initiative
+2
Speed
0 ft., swim 40 ft.
Senses
passive Perception 11
Challenge
1/2 (100 XP)
Ability scores
STRDEXCONINTWISCHA
12 (+1)15 (+2)11 (+0)2 (-4)12 (+1)5 (-3)

Traits

Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Not in the 2024 rules

This does not appear in the 2024 System Reference Document. That is not the same as removed from the game — the SRD is a subset of what the books publish.

Everything that changed for monsters