Giant Owl
Large · Celestial · CR 0.25
- Type
- Celestial
- Size
- Large
- Alignment
- neutral
- Armour class
- 12 (natural armor)
- Hit points
- 19 (3d10 + 3)
- Initiative
- +2
- Speed
- 5 ft., fly 60 ft.
- Saving throws
- Strength +1, Dexterity +2, Constitution +1, Intelligence +0, Wisdom +4, Charisma +0
- Skills
- Perception +6, Stealth +6
- Damage resistances
- necrotic, radiant
- Senses
- darkvision 120 ft., passive Perception 16
- Languages
- Celestial; understands Common, Elvish, And Sylvan but can't speak them
- Challenge
- 1/4 (50 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Traits
Flyby. The owl doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.
Actions
Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
- At Will: Detect Evil and Good, Detect Magic
- 1/Day Each: Clairvoyance
Talons. Melee Attack Roll: +4, reach 5 ft. 7 (1d10 + 2) Slashing damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Type | Beast | Celestial |
Read the other edition's version · Everything that changed for monsters