Gray Ooze

Medium · Ooze · CR 0.5

Type
Ooze
Size
Medium
Alignment
unaligned
Armour class
8
Hit points
22 (3d8+9)
Initiative
-2
Speed
10 ft., climb 10 ft.
Skills
Stealth +2
Damage resistances
acid, cold, fire
Condition immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft., passive Perception 8
Challenge
1/2 (100 XP)
Ability scores
STRDEXCONINTWISCHA
12 (+1)6 (-2)16 (+3)1 (-5)6 (-2)2 (-4)

Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

This monster is different in the other edition

What20142024
Armour class89

Read the other edition's version · Everything that changed for monsters