Guardian Naga

Large · Monstrosity · CR 10

Guardian Naga
Type
Monstrosity
Size
Large
Alignment
lawful good
Armour class
18 (natural armor)
Hit points
127 (15d10+45)
Initiative
+4
Speed
40 ft.
Saving throws
Dexterity +8, Constitution +7, Intelligence +7, Wisdom +8, Charisma +8
Damage immunities
poison
Condition immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
Celestial, Common
Challenge
10 (5,900 XP)
Ability scores
STRDEXCONINTWISCHA
19 (+4)18 (+4)16 (+3)16 (+3)19 (+4)18 (+4)

Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

This monster is different in the other edition

What20142024
Hit points127136
TypeMonstrosityCelestial

Read the other edition's version · Everything that changed for monsters