Gynosphinx

Large · Monstrosity · CR 11

Gynosphinx
Type
Monstrosity
Size
Large
Alignment
lawful neutral
Armour class
17 (natural armor)
Hit points
136 (16d10+48)
Initiative
+2
Speed
40 ft., fly 60 ft.
Skills
Arcana +12, History +12, Perception +8, Religion +8
Damage resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities
psychic
Condition immunities
charmed, frightened
Senses
truesight 120 ft., passive Perception 18
Languages
Common, Sphinx
Challenge
11 (7,200 XP)
Ability scores
STRDEXCONINTWISCHA
18 (+4)15 (+2)16 (+3)18 (+4)18 (+4)18 (+4)

Traits

Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons. The sphinx's weapon attacks are magical.

Spellcasting. The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

Actions

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Multiattack. The sphinx makes two claw attacks.

Legendary actions

Cast a Spell. (Costs 3 actions) The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

Claw Attack. The sphinx makes one claw attack.

Teleport. (Costs 2 actions) The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Not in the 2024 rules

This does not appear in the 2024 System Reference Document. That is not the same as removed from the game — the SRD is a subset of what the books publish.

Everything that changed for monsters