Grimlock
Medium · Humanoid · CR 0.25
- Type
- Humanoid
- Size
- Medium
- Alignment
- neutral evil
- Armour class
- 11
- Hit points
- 11 (2d8+2)
- Initiative
- +1
- Speed
- 30 ft.
- Skills
- Athletics +5, Perception +3, Stealth +3
- Condition immunities
- blinded
- Senses
- blindsight 3010 ft., passive Perception 13
- Languages
- Undercommon
- Challenge
- 1/4 (50 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 6 (-2) |
Traits
Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Type | Humanoid | Aberration |
Read the other edition's version · Everything that changed for monsters