Hell Hound
Medium · Fiend · CR 3

- Type
- Fiend
- Size
- Medium
- Alignment
- lawful evil
- Armour class
- 15 (natural armor)
- Hit points
- 45 (7d8+14)
- Initiative
- +1
- Speed
- 50 ft.
- Skills
- Perception +5
- Damage immunities
- fire
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- understands Infernal but can't speak it
- Challenge
- 3 (700 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 6 (-2) |
Traits
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 45 | 58 |
Read the other edition's version · Everything that changed for monsters