Hell Hound

Medium · Fiend · CR 3

Hell Hound
Type
Fiend
Size
Medium
Alignment
lawful evil
Armour class
15 (natural armor)
Hit points
45 (7d8+14)
Initiative
+1
Speed
50 ft.
Skills
Perception +5
Damage immunities
fire
Senses
darkvision 60 ft., passive Perception 15
Languages
understands Infernal but can't speak it
Challenge
3 (700 XP)
Ability scores
STRDEXCONINTWISCHA
17 (+3)12 (+1)14 (+2)6 (-2)13 (+1)6 (-2)

Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

This monster is different in the other edition

What20142024
Hit points4558

Read the other edition's version · Everything that changed for monsters