Hell Hound
Medium · Fiend · CR 3

- Type
- Fiend
- Size
- Medium
- Alignment
- lawful evil
- Armour class
- 15 (natural armor)
- Hit points
- 58 (9d8 + 18)
- Initiative
- +1
- Speed
- 50 ft.
- Saving throws
- Strength +3, Dexterity +1, Constitution +2, Intelligence -2, Wisdom +1, Charisma -2
- Skills
- Perception +5
- Damage immunities
- fire
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Understands Infernal but can't speak
- Challenge
- 3 (700 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 6 (-2) |
Traits
Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 45 | 58 |
Read the other edition's version · Everything that changed for monsters