Jackal
Small · Beast · CR 0
- Type
- Beast
- Size
- Small
- Alignment
- unaligned
- Armour class
- 12
- Hit points
- 3 (1d6)
- Initiative
- +2
- Speed
- 40 ft.
- Skills
- Perception +3
- Senses
- passive Perception 13
- Challenge
- 0 (0 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 11 (+0) | 3 (-4) | 12 (+1) | 6 (-2) |
Traits
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.