Lich

Medium · Undead · CR 21

Lich
Type
Undead
Size
Medium
Alignment
any evil alignment
Armour class
17 (natural armor)
Hit points
135 (18d8+54)
Initiative
+3
Speed
30 ft.
Saving throws
Constitution +10, Intelligence +12, Wisdom +9
Skills
Arcana +18, History +12, Insight +9, Perception +9
Damage resistances
cold, lightning, necrotic
Damage immunities
poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
truesight 120 ft., passive Perception 19
Languages
Common plus up to five other languages
Challenge
21 (33,000 XP)
Ability scores
STRDEXCONINTWISCHA
11 (+0)16 (+3)16 (+3)20 (+5)14 (+2)16 (+3)

Traits

Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary actions

Cantrip. The lich casts a cantrip.

Disrupt Life. (Costs 3 actions) Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Frightening Gaze. (Costs 2 actions) The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

Paralyzing Touch. (Costs 2 actions) The lich uses its Paralyzing Touch.

This monster is different in the other edition

What20142024
Armour class1720
Hit points135315

Read the other edition's version · Everything that changed for monsters