Lemure
Medium · Fiend · CR 0
- Type
- Fiend
- Size
- Medium
- Alignment
- lawful evil
- Armour class
- 7
- Hit points
- 13 (3d8)
- Initiative
- -3
- Speed
- 15 ft.
- Damage resistances
- cold
- Damage immunities
- fire, poison
- Condition immunities
- charmed, frightened, poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- understands infernal but can't speak
- Challenge
- 0 (0 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |
Traits
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 7 | 9 |
| Hit points | 13 | 9 |
Read the other edition's version · Everything that changed for monsters