Lemure

Medium · Fiend · CR 0

Type
Fiend
Size
Medium
Alignment
lawful evil
Armour class
7
Hit points
13 (3d8)
Initiative
-3
Speed
15 ft.
Damage resistances
cold
Damage immunities
fire, poison
Condition immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands infernal but can't speak
Challenge
0 (0 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)5 (-3)11 (+0)1 (-5)11 (+0)3 (-4)

Traits

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

This monster is different in the other edition

What20142024
Armour class79
Hit points139

Read the other edition's version · Everything that changed for monsters