Lemure

Medium · Fiend · CR 0

Type
Fiend
Size
Medium
Alignment
lawful evil
Armour class
9 (natural armor)
Hit points
9 (2d8)
Initiative
-3
Speed
20 ft.
Saving throws
Strength +0, Dexterity -3, Constitution +0, Intelligence -5, Wisdom +0, Charisma -4
Damage resistances
cold
Damage immunities
fire, poison
Condition immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
Understands Infernal but can't speak
Challenge
0 (0 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)5 (-3)11 (+0)1 (-5)11 (+0)3 (-4)

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Poison damage.

This monster is different in the other edition

What20142024
Armour class79
Hit points139

Read the other edition's version · Everything that changed for monsters