Lemure
Medium · Fiend · CR 0
- Type
- Fiend
- Size
- Medium
- Alignment
- lawful evil
- Armour class
- 9 (natural armor)
- Hit points
- 9 (2d8)
- Initiative
- -3
- Speed
- 20 ft.
- Saving throws
- Strength +0, Dexterity -3, Constitution +0, Intelligence -5, Wisdom +0, Charisma -4
- Damage resistances
- cold
- Damage immunities
- fire, poison
- Condition immunities
- charmed, frightened, poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- Understands Infernal but can't speak
- Challenge
- 0 (0 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Poison damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 7 | 9 |
| Hit points | 13 | 9 |
Read the other edition's version · Everything that changed for monsters