Lamia
Large · Fiend · CR 4

- Type
- Fiend
- Size
- Large
- Alignment
- chaotic evil
- Armour class
- 13 (natural armor)
- Hit points
- 97 (13d10 + 26)
- Initiative
- +1
- Speed
- 40 ft.
- Saving throws
- Strength +3, Dexterity +1, Constitution +2, Intelligence +2, Wisdom +2, Charisma +3
- Skills
- Deception +7, Insight +4, Stealth +5
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
- Challenge
- 4 (1,100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Actions
Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
- At Will: Disguise Self, Minor Illusion
- 1/Day Each: Geas, Major Image, Scrying
Bonus actions
Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Type | Monstrosity | Fiend |
Read the other edition's version · Everything that changed for monsters