Lamia

Large · Fiend · CR 4

Lamia
Type
Fiend
Size
Large
Alignment
chaotic evil
Armour class
13 (natural armor)
Hit points
97 (13d10 + 26)
Initiative
+1
Speed
40 ft.
Saving throws
Strength +3, Dexterity +1, Constitution +2, Intelligence +2, Wisdom +2, Charisma +3
Skills
Deception +7, Insight +4, Stealth +5
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common
Challenge
4 (1,100 XP)
Ability scores
STRDEXCONINTWISCHA
16 (+3)13 (+1)15 (+2)14 (+2)15 (+2)16 (+3)

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):

Bonus actions

Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.

This monster is different in the other edition

What20142024
TypeMonstrosityFiend

Read the other edition's version · Everything that changed for monsters