Lamia

Large · Monstrosity · CR 4

Lamia
Type
Monstrosity
Size
Large
Alignment
chaotic evil
Armour class
13 (natural armor)
Hit points
97 (13d10+26)
Initiative
+1
Speed
30 ft.
Skills
Deception +7, Insight +4, Stealth +3
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common
Challenge
4 (1,100 XP)
Ability scores
STRDEXCONINTWISCHA
16 (+3)13 (+1)15 (+2)14 (+2)15 (+2)16 (+3)

Traits

Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

This monster is different in the other edition

What20142024
TypeMonstrosityFiend

Read the other edition's version · Everything that changed for monsters