Lamia
Large · Monstrosity · CR 4

- Type
- Monstrosity
- Size
- Large
- Alignment
- chaotic evil
- Armour class
- 13 (natural armor)
- Hit points
- 97 (13d10+26)
- Initiative
- +1
- Speed
- 30 ft.
- Skills
- Deception +7, Insight +4, Stealth +3
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
- Challenge
- 4 (1,100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Traits
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Type | Monstrosity | Fiend |
Read the other edition's version · Everything that changed for monsters