Magmin
Small · Elemental · CR 0.5

- Type
- Elemental
- Size
- Small
- Alignment
- chaotic neutral
- Armour class
- 14 (natural armor)
- Hit points
- 13 (3d6 + 3)
- Initiative
- +2
- Speed
- 30 ft.
- Saving throws
- Strength -2, Dexterity +2, Constitution +1, Intelligence -1, Wisdom +0, Charisma +0
- Damage immunities
- fire
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Primordial (Ignan)
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Traits
Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Touch. Melee Attack Roll: +4, reach 5 ft. 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.
Bonus actions
Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 9 | 13 |
Read the other edition's version · Everything that changed for monsters