Magmin

Small · Elemental · CR 0.5

Magmin
Type
Elemental
Size
Small
Alignment
chaotic neutral
Armour class
14 (natural armor)
Hit points
13 (3d6 + 3)
Initiative
+2
Speed
30 ft.
Saving throws
Strength -2, Dexterity +2, Constitution +1, Intelligence -1, Wisdom +0, Charisma +0
Damage immunities
fire
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Ignan)
Challenge
1/2 (100 XP)
Ability scores
STRDEXCONINTWISCHA
7 (-2)15 (+2)12 (+1)8 (-1)11 (+0)10 (+0)

Traits

Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Touch. Melee Attack Roll: +4, reach 5 ft. 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.

Bonus actions

Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

This monster is different in the other edition

What20142024
Hit points913

Read the other edition's version · Everything that changed for monsters