Mammoth
Huge · Beast · CR 6

- Type
- Beast
- Size
- Huge
- Alignment
- unaligned
- Armour class
- 13 (natural armor)
- Hit points
- 126 (11d12 + 55)
- Initiative
- +2
- Speed
- 50 ft.
- Saving throws
- Strength +10, Dexterity -1, Constitution +8, Intelligence -4, Wisdom +0, Charisma -2
- Senses
- passive Perception 10
- Challenge
- 6 (2,300 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 9 (-1) | 21 (+5) | 3 (-4) | 11 (+0) | 6 (-2) |
Actions
Gore. Melee Attack Roll: +10, reach 10 ft. 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Multiattack. The mammoth makes two Gore attacks.
Bonus actions
Trample. Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.