Magmin
Small · Elemental · CR 0.5

- Type
- Elemental
- Size
- Small
- Alignment
- chaotic neutral
- Armour class
- 14 (natural armor)
- Hit points
- 9 (2d6+2)
- Initiative
- +2
- Speed
- 30 ft.
- Damage resistances
- bludgeoning, piercing, and slashing from nonmagical attacks
- Damage immunities
- fire
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Ignan
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Traits
Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
Actions
Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 9 | 13 |
Read the other edition's version · Everything that changed for monsters