Lich

Medium · Undead · CR 21

Lich
Type
Undead
Size
Medium
Alignment
neutral evil
Armour class
20 (natural armor)
Hit points
315 (42d8 + 126)
Initiative
+17
Speed
30 ft.
Saving throws
Strength +0, Dexterity +10, Constitution +10, Intelligence +12, Wisdom +9, Charisma +3
Skills
Arcana +19, History +12, Insight +9, Perception +9
Damage resistances
cold, lightning
Damage immunities
necrotic, poison
Condition immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
truesight 120 ft., passive Perception 19
Languages
All
Challenge
21 (33,000 XP)
Ability scores
STRDEXCONINTWISCHA
11 (+0)16 (+3)16 (+3)21 (+5)14 (+2)16 (+3)

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the lich fails a saving throw, it can choose to succeed instead.

Spirit Jar. If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich's lair.

Actions

Eldritch Burst. Melee or Ranged Attack Roll: +12, reach 5 ft. or range 120 ft. 31 (4d12 + 5) Force damage.

Multiattack. The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.

Paralyzing Touch. Melee Attack Roll: +12, reach 5 ft. 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until the start of the lich's next turn.

Spellcasting. The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):

Reactions

Protective Magic. The lich casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Legendary actions

Deathly Teleport. The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes 11 (2d10) Necrotic damage.

Disrupt Life. Constitution Saving Throw: DC 20, each creature that isn't an Undead in a 20-foot Emanation originating from the lich. Failure: 31 (9d6) Necrotic damage. Success: Half damage. Failure or Success: The lich can't take this action again until the start of its next turn.

Frightening Gaze. The lich casts Fear, using the same spellcasting ability as Spellcasting. The lich can't take this action again until the start of its next turn.

This monster is different in the other edition

What20142024
Armour class1720
Hit points135315

Read the other edition's version · Everything that changed for monsters