Lion
Large · Beast · CR 1

- Type
- Beast
- Size
- Large
- Alignment
- unaligned
- Armour class
- 12 (natural armor)
- Hit points
- 22 (4d10)
- Initiative
- +2
- Speed
- 50 ft.
- Saving throws
- Strength +3, Dexterity +2, Constitution +0, Intelligence -4, Wisdom +1, Charisma -1
- Skills
- Perception +3, Stealth +4
- Senses
- darkvision 60 ft., passive Perception 13
- Challenge
- 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 11 (+0) | 3 (-4) | 12 (+1) | 8 (-1) |
Traits
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Rend. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage.
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 26 | 22 |
Read the other edition's version · Everything that changed for monsters