Lizardfolk
Medium · Humanoid · CR 0.5

- Type
- Humanoid
- Size
- Medium
- Alignment
- neutral
- Armour class
- 15 (natural armor, shield)
- Hit points
- 22 (4d8+4)
- Initiative
- +0
- Speed
- 30 ft., swim 30 ft.
- Skills
- Perception +3, Stealth +4, Survival +5
- Senses
- passive Perception 13
- Languages
- Draconic
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
Traits
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Not in the 2024 rules
This does not appear in the 2024 System Reference Document. That is not the same as removed from the game — the SRD is a subset of what the books publish.