Satyr
Medium · Fey · CR 0.5

- Type
- Fey
- Size
- Medium
- Alignment
- chaotic neutral
- Armour class
- 14 (leather armor)
- Hit points
- 31 (7d8)
- Initiative
- +3
- Speed
- 40 ft.
- Skills
- Perception +2, Performance +6, Stealth +5
- Senses
- passive Perception 12
- Languages
- Common, Elvish, Sylvan
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Traits
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 14 | 13 |
Read the other edition's version · Everything that changed for monsters