Satyr
Medium · Fey · CR 0.5

- Type
- Fey
- Size
- Medium
- Alignment
- chaotic neutral
- Armour class
- 13 (natural armor)
- Hit points
- 31 (7d8)
- Initiative
- +3
- Speed
- 40 ft.
- Saving throws
- Strength +1, Dexterity +3, Constitution +0, Intelligence +1, Wisdom +0, Charisma +2
- Skills
- Perception +2, Performance +6, Stealth +5
- Senses
- passive Perception 12
- Languages
- Common, Elvish, Sylvan
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 14 | 13 |
Read the other edition's version · Everything that changed for monsters