Salamander
Large · Elemental · CR 5

- Type
- Elemental
- Size
- Large
- Alignment
- neutral evil
- Armour class
- 15 (natural armor)
- Hit points
- 90 (12d10 + 24)
- Initiative
- +2
- Speed
- 30 ft., climb 30 ft.
- Saving throws
- Strength +4, Dexterity +2, Constitution +2, Intelligence +0, Wisdom +0, Charisma +1
- Damage immunities
- fire
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Primordial (Ignan)
- Challenge
- 5 (1,800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Traits
Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.
Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.