Salamander

Large · Elemental · CR 5

Salamander
Type
Elemental
Size
Large
Alignment
neutral evil
Armour class
15 (natural armor)
Hit points
90 (12d10 + 24)
Initiative
+2
Speed
30 ft., climb 30 ft.
Saving throws
Strength +4, Dexterity +2, Constitution +2, Intelligence +0, Wisdom +0, Charisma +1
Damage immunities
fire
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Ignan)
Challenge
5 (1,800 XP)
Ability scores
STRDEXCONINTWISCHA
18 (+4)14 (+2)15 (+2)11 (+0)10 (+0)12 (+1)

Traits

Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.