Shambling Mound

Large · Plant · CR 5

Shambling Mound
Type
Plant
Size
Large
Alignment
unaligned
Armour class
15 (natural armor)
Hit points
110 (13d10 + 39)
Initiative
-1
Speed
30 ft., swim 20 ft.
Saving throws
Strength +4, Dexterity -1, Constitution +3, Intelligence -3, Wisdom +0, Charisma -3
Skills
Stealth +3
Damage resistances
cold, fire
Damage immunities
lightning
Condition immunities
deafened, exhaustion
Senses
blindsight 60 ft., passive Perception 10
Challenge
5 (1,800 XP)
Ability scores
STRDEXCONINTWISCHA
18 (+4)8 (-1)16 (+3)5 (-3)10 (+0)5 (-3)

Traits

Lightning Absorption. Whenever the shambling mound is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.

Actions

Charged Tendril. Melee Attack Roll: +7, reach 10 ft. 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Lightning damage. If the target is a Medium or smaller creature, the shambling mound pulls the target 5 feet straight toward itself.

Engulf. Strength Saving Throw: DC 15, one Medium or smaller creature within 5 feet. Failure: The target is pulled into the shambling mound's space and has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 10 (3d6) Lightning damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra movement. The shambling mound can have only one creature Grappled by this action at a time.

Multiattack. The shambling mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.

This monster is different in the other edition

What20142024
Hit points136110

Read the other edition's version · Everything that changed for monsters