Shambling Mound
Large · Plant · CR 5

- Type
- Plant
- Size
- Large
- Alignment
- unaligned
- Armour class
- 15 (natural armor)
- Hit points
- 136 (16d10+48)
- Initiative
- -1
- Speed
- 20 ft., swim 20 ft.
- Skills
- Stealth +2
- Damage resistances
- cold, fire
- Damage immunities
- lightning
- Condition immunities
- blinded, deafened, exhaustion
- Senses
- blindsight 60 ft., passive Perception 10
- Challenge
- 5 (1,800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 16 (+3) | 5 (-3) | 10 (+0) | 5 (-3) |
Traits
Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 136 | 110 |
Read the other edition's version · Everything that changed for monsters