Shadow

Medium · Undead · CR 0.5

Shadow
Type
Undead
Size
Medium
Alignment
chaotic evil
Armour class
12
Hit points
16 (3d8+3)
Initiative
+2
Speed
40 ft.
Skills
Stealth +4
Damage vulnerabilities
radiant
Damage resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities
necrotic, poison
Condition immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft., passive Perception 10
Challenge
1/2 (100 XP)
Ability scores
STRDEXCONINTWISCHA
6 (-2)14 (+2)13 (+1)6 (-2)10 (+0)8 (-1)

Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

This monster is different in the other edition

What20142024
Hit points1627

Read the other edition's version · Everything that changed for monsters