Shadow
Medium · Undead · CR 0.5

- Type
- Undead
- Size
- Medium
- Alignment
- chaotic evil
- Armour class
- 12
- Hit points
- 16 (3d8+3)
- Initiative
- +2
- Speed
- 40 ft.
- Skills
- Stealth +4
- Damage vulnerabilities
- radiant
- Damage resistances
- acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage immunities
- necrotic, poison
- Condition immunities
- exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses
- darkvision 60 ft., passive Perception 10
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 8 (-1) |
Traits
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 16 | 27 |
Read the other edition's version · Everything that changed for monsters